Hi! I’m Glenville Dixon Jr., a passionate indie game developer, narrative designer, and systems thinker with a love for immersive storytelling and experimental RPG mechanics. I’ve been crafting stories, building worlds, and story boarding anime and tv show inspired conent for over a decade as a personal obsession.
My focus is on multi genre narrative games that blend deep lore, consequence-driven choices, and layered character arcs. I aim to create worlds that feel alive—where every decision matters and no two playthroughs are the same.
CHOYA is a dark, choice-driven interactive novel RPG set in a forgotten world torn apart by memory, war, and fate. You play as Lyaris Alaric Talbot, a man with no memory and a growing power within, navigating a land on the brink of collapse.
🔹 Rich branching narrative with permanent consequences 🔹 Dynamic stat systems (Mana, Val, Coin, and more) 🔹 Context-based, text-driven combat with stances and enemy awareness 🔹 Observational mechanics to learn enemy weaknesses and unlock narrative depth 🔹 Built in Godot Engine, currently in active beta development
If you love games like AI Dungeon, Eldium, Grim Soul, Sorcery!, or Eldrum, this project might just speak to you.
Follow along the development journey, or join the community as a beta tester, creative collaborator, or just an adventurer at heart. ⚔️📜