Hi! Iโm Glenville Dixon Jr., a passionate indie game developer, narrative designer, and systems thinker with a love for immersive storytelling and experimental RPG mechanics. Iโve been crafting stories, building worlds, and story boarding anime and tv show inspired conent for over a decade as a personal obsession.
My focus is on multi genre narrative games that focuses on, consequence driven choices, and layered character arcs. I aim to create worlds that feel alive where decisions matter and no two playthroughs are exactly the same.
CHOYA is a fantasy, choice-driven interactive novel RPG set in a forgotten world torn apart by war, and fate. You play as Lyaris, a man with no memory and a responsibility he knows nothing of yet. navigating a land where lawlessness is on the run and weapons are banned from all but those they deem to be "protectors".
๐น Rich branching narrative with permanent consequences ๐น Dynamic stat systems (Mana, Val, Coin, and more) ๐น Context based, text driven combat ๐น Observational mechanics to learn enemy weaknesses and unlock narrative depth ๐น Built in Godot Engine, currently in active beta development
If you love games like AI Dungeon, Eldium, Grim Soul, Sorcery!, or Eldrum, this project might just speak to you.
Follow along the development journey. I hope to make this a worthwhile reading experience!